Picture a newly-crowned king that’s been on a journey through a crowd of contention, with one side launchingtomatoes at him and the other side throwing flowers. This …
Continue Reading about Diablo Immortal Has Some Mixed Reviews →
Game Design Documentation and Collaboration
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Picture a newly-crowned king that’s been on a journey through a crowd of contention, with one side launchingtomatoes at him and the other side throwing flowers. This …
Continue Reading about Diablo Immortal Has Some Mixed Reviews →
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No matter how good your gameplay is or how fleshed out your world is, your players will flounder in your game without a clear direction and a story in which to engross themselves. As the game …
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I’d like to outline some features I’m excited to talk about. These ideas stem from conversations I’ve had with game designers, and pain points I’ve personally experienced while dabbling in game …
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Like any storytelling medium, games have the potential to transport gamers to a world of our choosing. Such as one of the timeless novels, like Lord of The Rings or Alice in Wonderland, in games we …
Continue Reading about 5 Tactics to Create Game Characters with Depth →
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No, storyboarding is not holding someone down and reading them your story until they beg you to stop, drowning them from your outpouring of words. Storyboarding is not another form of torture (or …
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A Game Engine is defined as being a set of software tools or API's built to optimize the development of a video game. This will typically include a game loop or at the very least a 2D or 3D rendering …